Steven Spratley

Curriculum vitae

Steven Spratley, PhD

AI alignment · Cognitive science · Philosophy of Mind · Artificial life

ss@stevenspratley.com · Google Scholar · LinkedIn

Profile

Research Engineer in Machine Reasoning at Advanced Systems & Technologies, Lockheed Martin Australia. My research connects machine learning, cognitive science, and philosophical questions about abstraction, agency, and the conditions for reliable reasoning.
I engineer machine minds to remain coherent and worthy of trust.

Experience

Research Engineer, Machine Reasoning

Advanced Systems & Technologies, Lockheed Martin Australia · September 2023–present

Internal R&D applying machine learning to real-time decision-making, including decentralised swarm behaviours.

Academic Supervisor, Master of Data Science Capstone

The University of Melbourne · March–November 2024

Supervised industry capstone teams from project conception through to final presentation.

Academic Tutor and Game Environment Designer, AI Planning for Autonomy

The University of Melbourne · November 2020–June 2022

Developed game simulators, interfaces, and competitive benchmark agents for a cohort of more than 400 master's students.

PhD top-up recipient and research intern

STELaRLab, Lockheed Martin Australia · 2019–2022 · Internship July–September 2020

Doctoral research and a literature review of intelligent decision systems for human-in-the-loop scenarios.

Research Assistant, Natural Language Processing

The University of Melbourne with Museums Victoria · November 2018–January 2019

Developed tools for heterogeneous historical dates in museum collection records.

Education

PhD, Artificial Intelligence · 2024

The University of Melbourne

Perceptual abstraction and analogical reasoning in vision systems. Supervisors: Tim Miller and Kris Ehinger.

MSc, Computer Science, with Distinction · 2018

The University of Melbourne

A unified neural approach to instrumental audio tasks. Supervisor: Trevor Cohn. First Class Honours and Dean's Honours (top 5%).

BSc, Computing and Software Systems · 2015

The University of Melbourne

Computing and software systems.

Diploma of Screen and Media · 2011

RMIT University

Cohort award for best cinematography, for the student film Leaving.

Research skills

  • Machine learning and reinforcement learning with Python, PyTorch, and JAX; architectures for vision, audio, and swarm behaviours.
  • Visual reasoning benchmarks, representation analysis, and methods for examining learned concepts.
  • Graph-of-thought scaffolds and tree-search harnesses for language models.
  • Evolutionary methods, artificial life, and ecological approaches to emergent intelligence.
  • Human experiments and annotated-data collection using PsychoPy, Pavlovia, and Prolific.
  • Research supervision, teaching, and communication across technical and interdisciplinary audiences.

Selected publications & talks

Working papers

Interdisciplinary practice

Consultant, Jujutsu Project

The University of Melbourne × Yumi Umiumare · February 2023

An intercultural arts project supported by Creative Victoria, exploring shamanism, secularism, and science.

Consultant, Collision Commission

The University of Melbourne × Science Gallery Melbourne · December 2020–March 2021

Interactive art installations developed with an interdisciplinary team led by Robert Walton at the Victorian College of the Arts.

Sound Designer, The 39 Steps

3D Arts Company · May–August 2015

Sound design and audio engineering for a theatre production at Metanoia Theatre.